
Patel Gaming Projects
EMP Device
Time Duration: 19/01/2024 – 12/02/2024
This shows the process of how I created a throwable object that delivers an electromagnetic pulse to disable security systems and robotic enemies.
Research
These are research images of different throwable emp devices.

Sketches

These are sketches of different emp devices in different forms if they open up when activated.
Modelling Process
I chose to use the 6th sketch design with some similar designs from the 3rd sketch.
1) I started by importing a primitive ring model (5 cm radius, 1.5 cm height, 2.5 cm thickness, 32 subdivisions axis & 3 subdivisions height) & a primitive cylinder model (1 cm radius, 2 cm height, 32 subdivisions axis & 4 subdivisions height) that I later extruded the bottom side faces by 3 cm.


2) Next, I extruded the bottom inner faces of the ring model by 1.5 cm.
3) I then bevelled some of the lines on the pipe model and added extra lines on the cylinder model from using the multi-cut tool.


4) I was able to duplicate the model 3 times, delete unnecessary faces, and used the bridge tool to create.
5) Finally, I edited the UV map by moving and rescaling the selected faces and lines.

Animation Process
Before exporting the model, I created animations for the emp device by moving the four disc like objects for in separate directions to show how it would open and close, but I kept them in the same position for a still animation to show when they are open.

Creating Material Maps
1) I used Adobe Substance 3D Painter to create two separate materials for the model by adding different material and using editing the masks.



2) I reused Photoshop to create the emission map when it was unable to export the from Substance 3D Painter, by using the fill tool and shape tool in a blue texture on separate layers on a black background before exporting.
Reflection on Asset Process
The improvements I would have done with making the EMP Device:
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Created better material maps that would have looked more cyberpunk themed














