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Bomb

Time Duration: 10/04/2023 - 17/04/2023
This prop asset will be used for the player to dodge whenever they’re on missions in the battlefield called No Man’s Land.

Research

I was able to find some models of different WW2 bombs to give me ideas on how I should make my own design.

Modelling Process

1) I started by extruding the bottom face of a primitive cylinder and deleted the bottom lines and pivot points.

Bomb Modelling Process 1.jpg
Bomb Modelling Process 2.jpg

2) Next, I had to extrude the top faces twice, rescaled the lines on the top faces, and delete the centre edge loops & pivot points.

3) Then, I added some edge loops using the Multi-Cut tool & the Edge Loop tool, which I repositioned and rescaled.

Bomb Modelling Process 4.jpg

5) I added a primitive pipe object, & reshaped primitive cube object to create the fins and mirrored it twice, before merging all the objects.

Bomb Modelling Process 6(Model).jpg
Bomb Modelling Process 6(UV Map).jpg
Bomb Modelling Process 3.jpg

4) I extruded bottom faces to represent the nose plug, after deleting some of the edge loops at the bottom and some of the others rescaling them.

Bomb Modelling Process 5.jpg

6) Finally, before I reshaped the UV Map and export the model, I added subdivisions to the top faces & moved the centre faces up slightly.

Creating Material Maps

I used Photoshop to make only two material maps.

1) I used the fill tool on the empty to create the Metallic Map.
2) Before I exported layers as maps, I then used the Rectangle tool to create some stripes of the bomb, and then I merged the rectangle layers with a green background to create the Albedo Map.

Bomb Creating Material 1.jpg
Bomb Creating Material 2.jpg

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