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Key Fob

Time Duration: 24/11/2023 - 01/12/2023

This process will show how I created a key fob that will be used the same way as the key cards that will be used for the players assistance.

Research

These are different images of key fob models based on the different design shapes and functions.

Specifications

This shows the specifications to the size of the key fob:

  • Width: 3.5 cm

  • Depth: 8 cm

  • Height: 1.25 cm

Sketches

Key Fob Sketches.jpg

These are the sketches different key fobs designs; some designs don’t require to have a any buttons for accessing certain rooms.

Modelling Process

1) I started by using the measurements I collect to make the primitive model, then I used the bevel tool on some of the edge of the model, and repositioned some to the lines and used the target weld connect some of the pivot points.

Key Fob Modelling Process 1.jpg
Key Fob Modelling Process 2(model).jpg
Key Fob Modelling Process 2(UV map).jpg

2) Next, I added extra subdivisions and used both the target weld & multi-cut tool to create some extra subdivisions to show the position of the buttons on the remote model, before edited the UV map.

Creating Material Maps

Key Fob Material maps_0001_Normal Map.jpg

I started to create a normal map texture by editing the fill gradient in some rectangles, merged the layers with a white background and turning it into a normal map in Photoshop, before exported the map to be used in Substance Painter.

After exporting the normal map into Adobe Substance Painter, I reused the same methods for creating the materials as well as using the "neon blue material".

Key Fob Material Process.jpg
Key Fob_standardSurface1_EmissionMap.jpg

Finally, I create emission map on Photoshop by using the rectangle tool and merging 5 rectangles with a black background.

Final Model

This is the final model of Key Fob from ArtStation that I exported.

Key Fob Final Model.jpg

Reflection on Asset Process

The improvements I would have done with making the key fob: 

  • Made the model design a smaller shape.

  • Changing the material maps due to the metallic map being fully black.

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